![]() He searches for the Five Scrolls, which can enhance the powers of his sword, while interacting with people from Allucaneet and a nearby village.ĭevelopment began in early 1997, and was directed by Yoichi Yoshimoto, produced by Yusuke Hirata, and scored by Tsuyoshi Sekito. The story follows Musashi, a young swordsman who is summoned to a parallel world to defend the Allucaneet Kingdom from the Thirstquencher Empire. The game involves real-time sword-based combat in a 3D environment it also features segments of voiced over dialogue and role-playing game elements such as a day-night cycle and resting to restore energy. And of course by using two disks the eboot got bigger, but for nowadays, nothing that bothers.Brave Fencer Musashi ( ブレイヴフェンサー 武蔵伝, Bureivu Fensā Musashiden, "Brave Fencer: The Legend of Musashi") is an action role-playing video game developed and published by Square in 1998 for the PlayStation home console. the only problem is that the game is with the rendering of the scenarios a little slow, otherwise it was perfect. it worked perfectly, without crashes on the beach etc. I tried this in 2003 and it actually worked, I created an Eboot of 2 disks of the DW2003 one with native id and one with the id SLES00972 so after saving in asuka I changed the disks and I started to play only on disc 2. It also works but the ideal is to start the game with the normal game id and after the Digimon selection part create a save in Asuka and then continue a DW2003 with the modified id. You could create a definitive Patch based on your version for everyone. But it would be nice if you could share your version with us. ![]() There is a user here interested in a PAL version that works and from what I know it works with the ppf patch application against Libcrypt found in GameCopyWorld and in PS3DEVWiki. About the PAL version with USA entry, did it work on Vita?. The Ape Escape unfortunately on the PSP needs both analog sticks, on the Vita it is possible to play it. Great job, and indeed the whole process reported is real. While it will boot on psp no way to play it without the second stick. This allowed a "US" version of ape escape to work in vita. I have a modified ape escape iso laying around somewhere that I put all the US voice lines and cutscenes into the pal version as well as changed the ape escape logo screen, the playstation boot screen, and the Sony computer entertainment Europe presents screens all with the US files. So I just swapped out the graphics, audio, and graphics that were different from pal to US to make a working "US" build dat file from the us version into the PAL version but the US file was bigger than the PAL so that doesn't work since it would change offsets of the files in the disc sectors. ![]() dat file back into the ISO in the same exact sector as PS1 games access files by sectors so just building a new ISO doesn't work. Then I had to find a tool that could put the. dat file is the us version and then inject it into the pal version file which has files at different offsets. I had to find some really old tools to do it and its not files swaps I had to extract stuff from the. Click to expand.I have a modified ape escape iso laying around somewhere that I put all the US voice lines and cutscenes into the pal version as well as changed the ape escape logo screen, the playstation boot screen, and the Sony computer entertainment Europe presents screens all with the US files.
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